Square-ish sail rigging. Unsure about colour scheme. No top flag yet. I don't want to do big flags, keeping the scale more realistic, so I maybe I should scan the existing flags and scale down, print out. Hand painting micro stuff might be a bother.
AndroidArts
A work in progress.
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Some progress (not really).
Fold, and soak, roll tightly and let dry. When unrolled you get these kind of bulges along the "cloth" seams. However, as soon as you curve the overall shape of the sail in the other direction they mostly flatten out.
I think one would have to also curve the roll while it dries to get it to settle with both curves. Maybe roll it up on a thick metal wire and bend that without somehow crinkling.
Square sails also bend inward along the corners where the ropes attach.
Decided to do some Man o' War rigging (lateen).
First I tried using 0.2mm wire, melting it into the plastic, but this this brave approach brought a ship too close to the sun, and the aft starboard oar section took a damage marker, prompting some repairs.
In the end I drilled holes in to the (hollow) hull center, then used thread and glue dots. This also allowed me to tension the ropes by tugging them into greenstuff under the hull.
Paintjob needs a bit of touchup as I did it back in the day.
Tried Manuskript - a novel writing program. It's not very useful. Too much book keeping and filling stuff in. Then I end up with a file I can't plop into other programs without exporting I guess. And then putting it back in after editing it as plain text is more work.
Also no writer's thesaurus. And no Text-to-Speech assistance for catching flubs. Those were the main things I was looking for
I think it better to just used a normal tabbed text editor for chapters and notes.
Thinking about a man o' war solo campaign mode. Aside from the difficulty of making the ship ai work, it's also important to consider how mission failure and success feedback operates. I think the ability to take on missions of various difficulties from a pool would help (e.g. draw 3 mission/event cards, pick one.). The player can then be careful or greedy. The missions would have different threat levels, gold and score rewards.
Noticed that linux mint was getting a bit laggy. nemo-desktop process was going at full blast. Turns out my laptop CPU was choking in some battery saving mode and plugging power back in fixed it.
Except it didn't. nemo-desktop was still a bit of a hog.
Maybe it was doing some background maintenance. But I looked around and someone suggested moving desktop icons into folders so I did that and now it's at 0% CPU.
As a dev I'm like wut? Desktop runs in immediate mode updating rather retain mode?
Moore's Law will apply to prices rather than transistors from here on. Thank you.
--the industry hyper vortex.
More random stuff on this sheet.
Thinking the skeletons are playing bone pipes while being quite industrious and building stuff, but WHFB skeletons probably aren't like that, esp. since Skaven exists.
One day I wanna build one of those fachwerkbauweise houses. Seems very much like... just glue some stuff on cardboard boxes with no plan whatsoever.
Amazingly, even though I just drew this roughly in photoshop, everything fit together with no faces wrong or forgotten. I don't have any blue paint though so I can't move on.
Took nearly a day to build due to all of the overlaid parts, so that's a bit of a drawback. Had to improvise a few techniques to hold parts together. The alcove arch bevel fill was a bit tricky. Used thin paper as it's malleable, and snipped off the excess with a snipper.
Cardboard (+ sprue leftovers) bunker. Had some idea that the arched gunport/arrowslit alcoves can be tilted in for a 3d effect, but this needs a bit of extra walling to cover up the gap. Based on the bunker in WD169. Thinking this should be fine-grain (clay) texture painted to blend the cardboard bevels and gaps together.
Manowar undead thoughts.
Some kind of floating turret that turns into a vengeful spirit tornado when destroyed.
Flying ghost ship (galley) that ignores wind.
Floating skeleton city.
Also: combo-die: D6, scatter, sustain, artillery. Had to think a bit on how to arrange the sides. Vanilla Manowar only uses D6 afaik, but plague fleet comes with scatter and artillery, probably used by chaos dorfs.
Trying to think of a colour scheme for the little plastic wargalleys. Perhaps putting some gold ornaments on the back? Might necessitate bringing out the greenstuff though.
Just realized there's no undead faction like in WHFB. There is in Dreadfleet though, iirc.
Manowar ideas. If the game is at 1:900, it becomes 2mm scale--about the height of an EPIC scale space marine's shoulder pad.
I added some classic WD buildings and stuff for reference. The ships are still quite small at that scale, but not compared to old wooden warships which actually weren't that large. Probably because they had to build them out of wood.
Would be cool if the cards had drop-in slots for the counters. Don't much like them sliding around. Expensive assetwise though.
NES Kung Fu (Spartan X I guess) with extra moves and animation would probably be... fun for an hour.
Hou hou hou hou B'DONG!
C64 Bop'n Rumble had a richer moveset iirc. Good memories playing that on a tiny fuzzy B&W TV.
I can do the useful thing I'm supposed to do
or
I can carefully snip all of the torn edges off my Man o' War cardboard tokens because it's annoying to see them and once started it's impossible to stop halfway.
Just found this on Wikipedia:
James, while John had had had, had had had had; had had had had a better effect on the teacher.
The sentence refers to two students, James and John, who are required by an English teacher to describe a man who had suffered from a cold in the past. John writes "The man had a cold", which the teacher marks incorrect, while James writes the correct "The man had had a cold". James's answer, being more grammatical, resulted in a better impression on the teacher.